Project - Brawl Time
After looking around at both in-browser games and on steam, I ended up deciding to use Brawlhalla as my game engine for this project. It's one of many Super Smash Brothers clones available, but this one is free to download and had good reviews regarding its ability to work with a variety of controllers, as I was unsure how plugging in my roommate's off-brand X-Box controller would work. It went incredibly smoothly, and after turning off the in-game music I opened up the project file in ChucK, started the virtual machine, and was able to get the sounds running simultaneously with the gameplay. My familiarity and skill with Super Smash Bros. is unfortunately quite limited (I never completed the tutorial levels) but I was able to jump into the game with ease and begin getting a feel for how the controls worked. However, I have some small concerns about my more experienced friends as they are very used to Super Smash Bros. controls and, at least for the button inputs, they are qui...